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THEME: Design games to trigger imagination
FORMAT: Workshop/ Game
TYPE: Self-Initiated
FIELD: Game design & Media
PRACTICE: Concept development
SUPPORT: Emmy van Thiel (Concept) / C.o.c.o.i. Studio
PARTICIPANTS: Classmates
TIME: Feb 2018





︎ INTRODUCTION
What is “window” as a metaphor? How to interpret the idea to a game?
Based on this question, this work is a conceptual game prototype with DIY VR device, which I translated “window” as a metaphor of the medium between the individual (inside) and the external world (outside), the access to mass information, instead of a physical object.

︎ CONCEPT AND AIM
Nowadays, we could easily share data with others, however, sometimes getting confused and lost in the overloaded information stream. Also, machine-mediated dialogue may cause more problems in communication. So, in this game, I switch the "view" between players, creating an extreme and intriguing situation for them to play with.













Mark
© 2019, N.ZHU, CN/NL